Duration
2 years
Intake dates
January
What does this course involve?
The Associate Degree in Fashion Technology is an exciting, innovative program, offering the opportunity to acquire advanced skills and practical knowledge required by the Textiles, Clothing and Footwear Industry. It supports a diverse range of career choices, such as fashion design, product management, patternmaking, marketing and more. The emphasis is on knowledge and understanding that will enable graduates to be innovative, creative and work independently.
The Associate Degree will equip graduates with:
- The ability to develop an innovative fashion product, range or collection from concept to a finished product.
- Knowledge of the international fashion industry and how this applies to the local market.
- A broad technical base covering patternmaking, textile technology and industry process in garment production.
- Knowledge of supply chain and management skills.
- Knowledge of industry related CAD/CAM operations.
Entrance requirements
Australian Year 12 or equivalent with a pass. Relevant senior employment experience in industry will be considered.
International applicants:
You must submit a folio of drawings and design
You must submit up to four garments showing basic garment construction skills
Overseas applicants must have a minimum IELTS overall score of 6.0 (including a minimum of 6.0 in reading and writing and a minimum of 5.0 in listening and speaking)
You must have a minimum TOEFL score of 550 for the paper examination and 213 for the computer examination
English Language Proficiency
A minimum IELTS overall score of 6.0 (Academic with no band less than 5.5).
A minimum TOEFL score of 550 for paper examination; 213 for computer based and 79 for Internet based.
Special admission requirements
Applicants will be required to submit a folio of drawings and designs and well as well as up to four garments showing basic garment construction skills.
Cost
Aus $12,500 per year
plus amenities and materials fees.
What employment opportunities will I have?
This course may provide you with employment opportunities as a:
- patternmaker manual and computer
- designer
- pattern grader manual and computer
- production supervisor
- product/range developer
- self-employed - bespoke/custom made designer
As a student, the Institute’s Employment Service is your first port of call for advice on gaining employment in this field, and can be contacted on
1300 BOX HILL (1300 269 445).
What further study options will I have?
You may wish to articulate into the third year of the Bachelor of Design (Fashion Design) qualification at Canberra Institute of Technology.
Accreditation
This course is accredited by the Victorian Office of Higher Education.
Course Structure
The Associate Degree in Fashion Technology is a two year course which covers four critical study areas:
Design - focuses on:
the design process of a product
the theory, history and evolution of fashion
investigation and application of current techniques and trends
the alignment of pattern and garment construction skills with conceptual and creative aspects of design.
Technology - focuses on:
the technical knowledge and skills required within the industry
patternmaking
grading
marker making
fabric studies including fibre and yarn handling, methods of fabric testing, fabric characteristics, sources and uses
CAD and CAM systems.
Production - focuses on:
whole concept development
image and style development and analysis
strategies for optimum utilisation of resources to create a variable product
production planning
resource management
garment construction techniques for mass production and the made to measure market.
Professional Practice - focuses on:
business management practices for a global environment
sustainability
globalisation and its effects
human resource management principles
marketing
relationship management
local and international quality standards
triple bottom line and environmental sustainability
product life cycle management.
Subject Details
Year 1
ASDES01 – Design 1 - (52 hours)
This subject will enable students to:
- apply concepts and knowledge in the analysis and reporting of past and present uses of design elements and principles in clothing and apparel
- apply appropriate concepts, knowledge and skills in executing a themed design brief
- work creatively within constraints imposed by broad principles and specific generic and practical design criteria
- use investigative skills to address problems arising in fulfilling a design brief
- identify the application of design elements and principles as they manifest in other disciplines
- work within a team environment
ASDES02 – Design 2 - (39 hours)
This subject will enable students to:
- document different clothing ranges using appropriate communication tools for particular market segments
- produce sketches/drawings for design briefs using both manual and computer-aided methods
- evaluate the styles developed by seminal designers in both high fashion and ready-to-wear markets
- investigate trends set by national and international designers and their use of colour, fabric and style
- analyse industry production trends and assess their impact on design
- define a market segment as defined by demographic factors such as age, size and income
- identify market segments as defined by dressing style of different personality types
ASPROD01 – Production 1 - (39 hours)
This subject will enable students to:
- undertake pre-production analyses and evaluations
- source all requirements for a particular production
- complete production costing
- understand the global environment in which the TCF industry operates
- produce a range of garments in accord with industry procedures and protocols
ASPROD02 – Production 2 - (52 hours)
This subject will enable the student to:
- choose the appropriate fabric construction for particular garnments
- change a basic block pattern to fit different body shapes using measurements for the block and style to be created in a made-to-measure environment
- create several markers for different width fabrics in a one-fifth scale comparing the cost effectiveness of each width
- plan the production of prototypes
- work with new and emerging fabrics for specialised situations
- assemble prototype garments using commercial techniques and using industrial machines
ASPROF01 – Professional practice 1 - (65 hours)
This subject will enable students to:
- understand the diverse industry contexts in which design and production are undertaken
- interpret and operate in compliance with standards and laws that govern the TCF Industry in Australia and the global environment
- undertake design and production tasks in cross-cultural contexts
- make informed decisions with regard to design and production processes
- undertake operations in accord with socially and environmentally acceptable standards
- conduct a product evaluation
ASPROF02 – Professional practice 2 - (65 hours)
This subject will enable students to:
- identify the 3 pillars of Triple Bottom Line (TBL) and the principles within which it operates
- relate the 3 pillars of TBL and the principles within which it operates in the TCF industry, interpret the IPP laws including trademarks, patent and copyright
- identify cultural differences given generation and national identity
- identify the TCF global market
ASTEC01 – Technology 1 - (52 hours)
This subject will enable students to:
- identify various fibre based fabrics and know their properties and characteristics
- create appropraite criteria in the selection of fabrics and yarn for apparel making
- analyse yarn count, gauge, thread count, loop size and weight of fabrics and determine the suitability of fabrics for particular end uses
- use appropraite fabrics, fibres and yarns to create prototype pieces of apparel
- solve fabric-specific production problems
- create garment patterns of various degrees of complexity of line, shape and joining features
- make decisions based on an understanding of the conceptual skills of pattern making
ASTEC02 – Technology 2 - (52 hours)
This subject will enable students to:
- interpret simple designs, produce and follow a plan and develop pattern pieces
- develop patterns for women's wear to fit size 12 block commencing with skirt, bodice, shirt and pants and including collars, dart movement and sleeves
- identify different fabric constructions and pattern shapes and their interactions
- investigate new and emerging fabrics and their influenece on pattern making due to their properties and characteristics including durability, comfort, aesthetic appeal, maintenance, health, safety and protection
Year 2
ASTEC03 – Technology 3 - (52 hours)
This subject will enable students to:
- compare different patternmaking methodologies
- create a range of patterns for different styles
- create a range of graded patterns
- develop a specification sheet including the woven or knitted fabric to be used
- read and interpret a pattern plan for a design
- create 1/5 scale patterns and marker plans
- create a range of garments using the appropriate fabrics, utilising 2D patterns that they have constructed
ASTEC04 – Technology 4 - (65 hours)
This subject will enable students to:
- draw upon over-arching understanding and extensive, detailed knowledge of both established and new technologies in patternmaking
- use computer technologies to produce simple and advanced patterns, grade the patterns and produce markers of single and nested situations
- use computerised hardware and software to plan and implement changes to patterns
- monitor and maintain quality
ASPROF03 – Professional practice 3 - (52 hours)
This subject will enable students to:
- undertake a business enterprise, manufacturing a product on their own and within a group
- identify different control points that are required in different manufacturing production environments
- analyse productivity achieved of a business enterprise
- develop detailed comparative production plans, outputs and costings for products made singly and in teams
- participate in a team environment and undertake different roles
- document work environment practices including a reference journal of relevant procedures and practices and conditions of service, legislation and industrial agreements and awards and Federal or State/Territory legislation
- deliver effective presentations utilising relevant ICT
ASPROF04 – Professional practice 4 - (65 hours)
This subject will enable the student to:
- observe, analyse and evaluate the impact of different procedures on productivity when a range of garments are produced
- compare and evaluate products and production methods
- develop a business plan that incorporates operational, organisational, marketing and financial plans in accord with legislative requirements
- know and understand the employment practices used to aid productivity in a 'just-in-time' environement
- work collaboratively in production settings
ASPROD03 – Production 3 - (52 hours)
This subject will enable the student to:
- construct a range of garments demonstrating advanced construction and design skills
- develop a range of products in the form of a design project including a brief, a design folio and manufacturing the products
- compare garment construction in different sectors of the TCF industry assessing fabrics, construction, finishing and embellishment techniques
ASPROD04 – Production 4 - (39 hours)
This subject should enable students to:
- produce a range of garments using various procedures and analyse how the procedures affect productivity and therefore price and market segment
- work collaboratively and participate in team activities
- employ a range of embellishment techniques observing the suitability for different production methods
- refect on the processes involved in creating the final product, compare it to the initial proposal and present outcomes to a panel
ASDES03 – Design 3 - (52 hours)
This subject will enable students to:
- individually and collaboratively work with design briefs to design and produce a range of apparel pieces that accord with diverse client and demographic criteria and are based on understanding of industry trends and influences
- develop and apply evaluation criteria ensuring that the original design concept is achieved, that design prinicples have been applied and that the designs have commercial appeal and viability, quality and innovative elements
- use computer programs to develop a range of products
- identify and use a range of industry appropriate drawing techniques
- experiment with a range of materials and techniques to create products that use colouration and embellishment to make a point of difference
- investigate and complile relevant information to develop, refine and present products to clients
- research trends in fashion design in terms of design, fabric, style and colour
ASDES04 – Design 4 - (39 hours)
This subject will enable students to:
- work from a design brief to develop a range for presentation to a client panel showing individual style and clear market segment attributes and compliance
- develop a range that has a point of difference
- use computer programs to publish and present their range
- estimate time and labour
- clarify design specifications in consultation with a client